From ea810f176be50471a8f5b5a798aa551ef96bc717 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Timm=20B=C3=A4der?= Date: Tue, 7 Jan 2020 17:15:02 +0100 Subject: [PATCH] gl renderer: Handle repeat nodes with invisible children We can handle this pretty easily by normally drawing the other (visible) child node, if any. --- gsk/gl/gskglrenderer.c | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) diff --git a/gsk/gl/gskglrenderer.c b/gsk/gl/gskglrenderer.c index 157d827658..fc13695654 100644 --- a/gsk/gl/gskglrenderer.c +++ b/gsk/gl/gskglrenderer.c @@ -2179,14 +2179,24 @@ render_blend_node (GskGLRenderer *self, bottom_child, &bottom_region, &is_offscreen1, FORCE_OFFSCREEN | RESET_CLIP)) - g_assert_not_reached (); + { + gsk_gl_renderer_add_render_ops (self, top_child, builder); + return; + } if (!add_offscreen_ops (self, builder, &node->bounds, top_child, &top_region, &is_offscreen2, FORCE_OFFSCREEN | RESET_CLIP)) - g_assert_not_reached (); + { + load_vertex_data_with_region (ops_draw (builder, NULL), + node, + builder, + &bottom_region, + TRUE); + return; + } ops_set_program (builder, &self->blend_program); ops_set_texture (builder, bottom_region.texture_id); -- 2.30.2